davywavy: (Default)
davywavy ([personal profile] davywavy) wrote2007-10-02 09:16 am

Up, up and away.

When you look at Superheroes, they tend to come in two varieties - the ones who are powerful enough to save the world on their own, and the ones who need to be in a team to do it. Whether Superheroes need to team up or not tends to depend on how many superpowers they have; most Superheroes have between one and three power. This means that they have gaps in their power repertoire and they need partners to plug those gaps. The best example here are the X-Men, most of whom have only one or two powers and so need each other to cover their backs. At the other extreme, the really big hitter - Superman - has an astonishing list of seven superpowers: flight, speed, super-senses, X-Ray eyes (including laserbeams), strength, cold breath, invulnerability. I can't think of anyone who has more, although some are bigger or stronger - the Hulk and Captain Marvel are stronger, The Flash is faster, and so on but these tend to be characters with only one or two powers boosted beyond the norm (for superheroes) and lacking the breadth of Supermans repertoire.
The exception to all of this is Batman, but I'd count unlimited wealth without having to do a stroke of work for it as a superpower.

In the main, superheroes in teams won't have more than 3 powers as more than this makes it hard for their team-mates to keep up, and reduces the justification for them being in a team in the first place (the Justice League are a different matter, so we'll ignore them).
So with this in mind, that's my question for the day: If you were a superhero, which superpowers would you want to have (to a maximum of 3) - and, when you've answered, come back later, look through other people's answers and decide which of them you'd want on your team.
For the record, I'd probably go for:
1) Healing (others)
2) Invulnerability
3) Either flight or teleportation - teleportation would be more useful, but flight would be a LOT more fun.

You?

[identity profile] twicedead.livejournal.com 2007-10-02 09:08 am (UTC)(link)
1) teleportation - using portals rather than "blinking from place to place" - this would be able to be used in a variety of ways - you could use portals offensively by creating portals to volcanos to blast our lava etc
2) self healing - up to and including death
I'm not sure on the third - disk teleportation really counts as two as it's a travel + combat power

[identity profile] cleosilver.livejournal.com 2007-10-02 09:26 am (UTC)(link)
1. Shapeshifting (always was fond of Mystique: ) )
2. Healing (others)
3. Telepathy

[identity profile] fonnparr.livejournal.com 2007-10-02 09:43 am (UTC)(link)
Forethought

Right now I'd go with the ability to know when my software project will be ready to ship

Super Zuki

[identity profile] godzuki.livejournal.com 2007-10-02 09:46 am (UTC)(link)
1) Flight for sure...way more fun than teleporting.

2) Polymorph - Myself and other objects. This is hella useful in any fight or
for general amusement. Besides I always wanted to be that "Size of an Elephant" Guy from the old arabian knights cartoon.

3) Time Travel - The would undoubtedly rule, but also be total pain in the arse, but what the hell kinda superhero doesnt like breaking the laws of physics.

I also really want tentacles...but eh, i guess i can polymorph them..er..

[identity profile] robinbloke.livejournal.com 2007-10-02 10:26 am (UTC)(link)
1. Precognition
2. Invulnerability
3. Teleportation

Although I'd want myself to have to consciously want to know about the future of a specific event rather than random images spazzing me out all the time.

[identity profile] caseytalk.livejournal.com 2007-10-02 11:17 am (UTC)(link)
1. Flight
2. Polymorph/shapeshifter
3. Time travel

Heh. That would be fun.

[identity profile] caseytalk.livejournal.com 2007-10-02 11:19 am (UTC)(link)
It's exactly what godzuki said, but I didn't read through the others first because I didn't want them to influence what I said.

[identity profile] hiromasaki.livejournal.com 2007-10-02 12:39 pm (UTC)(link)
Hrm... Only 3, huh? (Oh, and Spider-Man as a member of the Avengers / Fantastic Four kinda breaks your rule just a smidge, but meh. I think Iron Man in the Avengers might be a break, but I'm not sure how many gadgets count on their own, and how many just fall under "gadgeteer".)

1) Spider-Sense
2) Super Speed (Just-sub Flash level... Mach 1.5-ish max speed?)
3) Super Reflexes/Agility (Because they come as a package, don't'cha know?)

Super Man

[identity profile] applez.livejournal.com 2007-10-02 02:11 pm (UTC)(link)
Remember, it isn't so much that Superman has 7 astonishing powers, it's just that he's a Man, only more so...and in tights. ;-p

[identity profile] sherbetsaucers.livejournal.com 2007-10-02 02:22 pm (UTC)(link)
As an aside Jon Jonns, the Martian Man Hunter, has more powers than Superman. Wonder Woman has close. (OK, no lazer beems but she has some natty equipment that 'Old Blue' dosen't.)

As to what power I'd go for: The Flash's level of super speed wins all ties. He can hit something with infinate mass. Dodge anything. Read a book and put the kettle on. All before you've had a chance to activate your teleport. Oh, and those who claim 'invunurability' as a get out: you get hit with enough force to put you into escape velocity and I don't care. ;)

[identity profile] applez.livejournal.com 2007-10-02 04:19 pm (UTC)(link)
1. Time-Travel
2. Force-field
3. Teleportation

So in Power Gamer terms, I could hypothetically travel to the beginning of the universe, take a portion of that firey cauldron, contain it within a force field, travel back to the present, and release it right in the middle of the Dread Army and simultaneously Teleport to safety.

---

But if I was going to be more myself than the superhero idea of myself, I would choose:

1. Spider-Senses (never drop a drink!)
2. Teleportation (no traffic! no aircraft bills! no car payments!)
3. Telekinesis (I'll get those condiments from the serving station myself, thankyouverymuch)

[identity profile] zenmeisterin.livejournal.com 2007-10-02 04:59 pm (UTC)(link)
For maximum fun:-

1. Teleportation (by way of line-of-sight portals - lots and lots of fun not to mention utterly physics-borking)

2. Flight (always wanted to fly and absolutely love it every chance I get to go on an aeroplane)

3. Telekinesis (again with the hilarity)


For vaguely practical powergaming fun:-

1. Invulnerability
2. Teleportation
3. The power to manitpulate quantum probability

My 3 Powers

[identity profile] sgtrocknroll.livejournal.com 2007-10-03 12:36 am (UTC)(link)
1) SUPER Wealth: Usable vs Others. - Because then I can buy other superpowers.

2) Super Precog: So I'd know when I'm going to roll for shit in my RPG's and can choose not to roll until such time as I predict a good result.

3) A Super Schlong that stretches out to 30 ft long like in the movie Soul Vengeance, cuz then I could do cool cowboy rope tricks with it and freak people out. :)

[identity profile] sesquipedality.livejournal.com 2007-10-12 10:13 am (UTC)(link)
1) Mind control, please. It's pretty much all you need
2) Invulnerability is always useful.
3) Unnatural beauty