Dec. 11th, 2012

davywavy: (toad)
Chatting to [livejournal.com profile] davedevil the other night we started talking about the content of game product - that is, the source and reference books outside of core rulebooks for game systems.
It struck us that the majority of additional product, either downloadable or hard copy - tends to be written adventures. Even sourcebooks seem to have the greater part of their content as adventures set in the new setting rather than researched or created background.

The question is, is this because:
1) People are more likely tyo buy adventures than background material,
2) Adventures are waaaay easier to create than background material and research despite that being what people would prefer, or
3) Something else?

Thoughts?

Profile

davywavy: (Default)
davywavy

March 2023

S M T W T F S
   1234
56789 1011
12131415161718
19202122232425
262728293031 

Style Credit

Expand Cut Tags

No cut tags
Page generated Aug. 19th, 2025 10:02 pm
Powered by Dreamwidth Studios