[Gaming] Everything I know, I learned from D&D.
In my post of last week about history students not knowing the words 'despotic' or tyrant', one thing that came out in the comments was the number of people who'd first encountered governmental types in the first edition AD&D Dungeon Masters Guide. Concepts like Theocracy, Gerontocracy, and Oligarchy were covered and I certainly learned what they were from obsessively reading it.
The first edition of AD&D was crammed with ideas and facts which weren't really relevant to the game itself but which Gary Gygax plainly thought were interesting and stuck in simply because he could, and I learned a lot from it. From the DMG I learned governmental types and aristocratic titles from around the world, nautical terms and ships rigging, and the names and purposes of different bits of castles. From the Monster Manual and Dieties and Demigods I learned enough about mythology and pantheons from around the world (and even the word pantheon itself) to get me an A in General Studies A-Level. From the Players Handbook I learned basic psychiatric terms like Id and Ego and Nietzschean concepts like the Will to Power, plus more about polearms than I've ever really needed to know. I learned the names of the polyhedra, and from our home-brewed combat systems I learned to multiply fractions in my head.
It wasn't just D&D; from Call of Cthulhu I learned 1920's technology and US social history, plus a heck of a lot of geography (the Andaman islands and Nan Madol on Pohnpei were common hangouts for villainous beasties from beyond). From Traveller and Space Opera I got sun and planet classifications and more social groupings and geographic terms. From Vampire: The Masquerade, I learned the astonishing power of a British accent in the USA.
From all of these sources I learned problem solving and how to think my way through obstacles.
And my parents used to think I was just wasting my time. Tchah!
So, question for the day to all you gamers out there: What have you learned from gaming?
The first edition of AD&D was crammed with ideas and facts which weren't really relevant to the game itself but which Gary Gygax plainly thought were interesting and stuck in simply because he could, and I learned a lot from it. From the DMG I learned governmental types and aristocratic titles from around the world, nautical terms and ships rigging, and the names and purposes of different bits of castles. From the Monster Manual and Dieties and Demigods I learned enough about mythology and pantheons from around the world (and even the word pantheon itself) to get me an A in General Studies A-Level. From the Players Handbook I learned basic psychiatric terms like Id and Ego and Nietzschean concepts like the Will to Power, plus more about polearms than I've ever really needed to know. I learned the names of the polyhedra, and from our home-brewed combat systems I learned to multiply fractions in my head.
It wasn't just D&D; from Call of Cthulhu I learned 1920's technology and US social history, plus a heck of a lot of geography (the Andaman islands and Nan Madol on Pohnpei were common hangouts for villainous beasties from beyond). From Traveller and Space Opera I got sun and planet classifications and more social groupings and geographic terms. From Vampire: The Masquerade, I learned the astonishing power of a British accent in the USA.
From all of these sources I learned problem solving and how to think my way through obstacles.
And my parents used to think I was just wasting my time. Tchah!
So, question for the day to all you gamers out there: What have you learned from gaming?
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My first vampire character inspired me to research the history of 19th century Poland in huge detail. I later tried to do something similar for a Vampire Dark Ages character and rapidly learnt that was a mistake. The more one knows about history, the worse the White Wolf historical games were.
Ars Magica, on the other hand, is a brilliant medieval social history source book. Really well researched.
Call of Cthulhu taught me a lot about jazz music for some reason. I blame that 'follow me down' song at the back of the first main rulebook I read.
In Nomine initially taught me a lot about Catholic theology. Then I started dating
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1st generation games (original D&D, Traveller, CoC, etc): The euthors wrote what they knew and loved. They didn't have much of an idea how to build game systems or working engines, but they poured in a lot of real-world information and background to give depth and ideas.
2nd generation games (Shadowrun, Cyberpunk, Paranioa, V:TM etc): the authors took the RP concept and built on it. They created games and wrote engines which were genre specific. A unification of gamers and real-world enthusiasts.
3rd generation games (Requiem, 4th ed D&D): Games written by people whose cultural references are other roleplaying games. External validation against real-world references no longer required.
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However, this was necessitated by the fact that the FoS source material was bobbins and we had to make the best of it.
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This sort of translation was actually later a subject at translator's school and I was really good at it because I'd been practising for years before that. ;o)
One exercise was a newspaper article about the Turin Shroud and one sentence was along the lines of "Some experts believe it to be a medieval forgery." and I just read it without thinking, hearing gasps all around me from those who'd never heard "medieval" or "forgery".
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I put that down to being taught by native speakers at translator's school because the English at German schools is abysmal. A friend at that school who went on to train as an English teacher gave up on it because she kept having to correct the lecturers' English...
I also seem to have some kind of natural affinity with English and I hardly needed to memorise vocabulary. Only English, though, I never got the hang of French or Italian.
Obviously, moving to the UK improved my English even further, especially in terms of everyday usage.
Now if only I could get my spoken English to the level of my written English, I'd be happy. Then again, I've never been a good or coherent speaker, not even in German.
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English is so much easier in principle because there are fewer and less strict rules in grammar, sentence structure etc. As soon as you've got the basics, all you need to do is improve your vocabulary and usage.
In the last year of my degree we did the Goethe Institute Certificate exam (the highest German certificate for non-native speakers) for a laugh. Now, this was a class of hardcore linguists who had all decided that language was to be their career and everybody struggled with it. I have no idea how non-native speakers who lack the feel for the language are supposed to cope with it.
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(Anonymous) 2009-07-28 08:22 pm (UTC)(link)I don't recall learning anthing else from him, mostly because us St. Custard's types could always get out of having failed to write the weekly essay (again) by asking him to tell us (again) about the sewer fighting he did during the '44 Warsaw Rising.
D
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Granted, Vampire probably gave me a broader knowledge of History than I would have had if I'd never played it, but it also gave me a series of completely fictionalised annotations along with it, like how Hannibal was a Brujah ghoul, or that no less than three clans claim Rasputin as a member, and interestingly enough they all have Obfuscate as an in-clan discipline. Even areas I know quite a lot about get these completely imaginary footnotes. I've got an interest in the history of computing, and whenever I read about Alan Turing committing suicide because his sexuality undermined his credibility with the authorities, a little voice in the back of my head goes "or, as a pioneering Virtual Adept he actually transferred his consciousness over to the digital web following a Technocracy attempt to murder him".
It's like learning, but none of it is real.
*If you were curious, Cone of cold, Gust of Wind, Disintegrate, Passwall, Magic Missile, Continual Light and Dispel Magic, in that order.
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That said, I reckon I can tell you the AC and Hit Dice of pretty much every monster from the 1st edition Monster Manual, and my mastermind specialist subjects would be The Golden Age of 2000ad, 1981 - 1987, and Big Hair Rock 1981 - 1992, so who am I to criticise others for useless knowledge?
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(Anonymous) 2009-07-28 08:53 am (UTC)(link)no subject
I learned a better grasp of probability. I learned how to program my graphic calculator to roll polyhedral dice for me. I learned the word 'polyhedral'. I learned about polearms. I read about Tiamat and then on to the Epic of Gilgamesh just because Tiamat was a name I knew from AD&D and reading about one led to reading the other. I've since forgotten all I knew, mind, but at one point I did know about them.
I learned a lot about unambiguous phrasing, just from theoretical use of a 'wish' spell or djinn. I learned how to split hairs into the finest floss, from rules lawyers and munchkins. I learned how to say 'no' and mean it, from those same munchkins.
I learned how to manage the behaviour of and keep the interest of a group of adults, mostly older than me. I learned how to organise complicated paperwork and how to present information verbally. I learned about deadlines through gaming long before I learned about them at work - school homework deadlines are *not* the same. I learned how to think quickly when I failed to do my background work. I could probably do a presentation on any subject at the drop of a hat just by thinking 'this is a scenario' and making up a successful NPC.
I learned about future tech, some of which is now present tech, from Cyberpunk 2020, and how to extrapolate from now to probable-future, even where to look for new developments. I learned a lot about building security, some of which has been applicable to real life since then.
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It's not like that at all if you're growing up as a native English speaker. In fact, I'm half convinced there's a secret cabal of spiteful old Roman and Norman guys still hiding somewhere in Salisbury, periodically foisting words like "pharyngital" upon the world.
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Once I spent half an hour trying to find a good English word to describe a petrol-station bar room (of the alcohol serving kind). Another time I was jotting down political crap on LiveJournal, and I quoted a guy who happened to use an honorary Finnish title conferred to industry bigshots. It turns out there's no sensible way to translate it whatsoever.
There's also a really mundane thing about "Finnish English" that's universally a little weird for native English-speakers. Finnish lacks almost all melody. A Finn speaking English is liable to drop out all the meaningful ups and downs as well, meaning the words will come out in a kind of a strange, flat monotone. It's a part of why Finnish athletes consistently come off like something out of a John Romero zombie flick in interviews.
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One of the very many things I like about English is the sheer flexibility of it as a tool, as compared to other languages I've encountered. I like that Wodehousian power the language has which allows me just to pick a word and say "I'm going to put this word here and have it mean so-and-so".
I always thought that Finns spoke in that flat monotone simply in order to unnerve the Russians and make them thing twice about having another go.
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I learned how to drop Obfuscate and Alacrity into seemingly normal conversations.
I learned that manning stalls with Dave is somethings a very interesting experience.
I learned a lot of little things that made me go out and learn more about subjects- societies and civilisations.
Above all I learned how to write and run a good game.
And learned that when running a LARGE organisation (national or international sized) ALL those things which run a good game fail and you have to use other things.
I learned that large groups of role-players will ALWAYS fall out with each other all the time... over the same things they fell out with each other over last year.
And will fall out over next year.
I learned that gamers NEED TO USE SHOWERS more often.
I learned more from gaming than I did from Star Trek, but learned more from work than I did from gaming.
I learned that Gaming can be both brilliant and crap- and what makes it is the people you game with.
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"What? What!? Something in the cellar? Dont be ridiculous, there's nothing in the cellar! That screaming is...it's Manuel. he's from Barcelona, you know. (Opens cellar door to sounds of baying, gibbering and screaming) Manuel! Stop that blasted dago racket!"
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Now that's a film I'd pay money to see! ;-)
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That said, I reckon that The Shadow over Butlins could combine quite neatly with Fawtaghny Towers.
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EDIT: Just so long as it doesn't become a case of, "I recommend the self-service here."
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Cthullu (http://www.offworlddesigns.com/p-63-zz-everything-cthulhu-t-shirt.aspx)
Gaming (http://www.offworlddesigns.com/p-57-everything-gaming-t-shirt.aspx)
Both disappointing given how funny Mr Kovalic can be... but none the less, appropriate to your current post.